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Wesnoth Units database

Lord

(image)

There are few Marauders indeed that are of such skill that they receive the title Lord. A Marauder Lord is the strongest amongst his kin, and his fighting skills are constantly tested as many Marauders challenge his status as supreme champion of his tribe. His heroic deeds and charisma inspires other Marauders to fight harder for their tribe, and to battle until the death. Many 'civilized' generals have underestimated the Marauder Lord's wits and tactics, and paid for their mistake with their lives. Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.

Advances from: Jarl
Advances to:
Cost: 75
HP: 65
Movement: 6
XP: 100
Level: 3
Alignment: chaotic
IDMarauder Lord
Abilities: leadership
(image)sword
blade
16 - 3
melee
Resistances:
blade10%
pierce-10%
impact-10%
fire0%
cold20%
arcane0%
TerrainMovement CostDefense
Cave120%
Deep Water10020%
Flat140%
Forest150%
Frozen250%
Hills160%
Impassable100100%
Mountains260%
Mushroom Grove330%
Sand140%
Shallow Water230%
Swamp330%
Unwalkable100100%
Village160%